Touring Toril: A Complete Odyssey of the REALMS

Touring Toril is a four-volume, in world travel guide to the Forgotten Realms. The world of the Realms has been mapped to expansive detail utilizing over 300 sources from across the 40 year publication history of the setting.

Each volume contains individual continents of the realms split into regions. Each region is set up in a similar way. First, the region gets a 500-1500 word overview of the region from the perspective of a party of adventurers. Second, we highlight three separate locales to give a little bit more information. Thirdly we provide Game Masters with three Rumors/Adventure hooks, these are for separate locales from the highlights. Finally, an excerpt of a conversation between the Adventurers and someone from the region being covered. Not to mention detailed maps for each region for use in campaigns.

This project is NOT an all inclusive lore guide to the campaign setting. Such a project would be nigh impossible. This project merely aims to present the world of the Forgotten Realms as a whole, geographically.


Volume I

Covering Faerûn, Kara-Tur, and Zakhara with regional breakdowns, lore primers, and a ton of adventure hooks. Join Blair Sutler, former member of the Zhentarim criminal organization as she and her companions travel the world.

Volume I contains 100 regions across the most detailed parts of the setting.

Volume II

Focusing on Maztica, Returned Abeir, Anchorome, and Katashaka. More exploration, stranger history, and lands that feel lost in time, but not savage. Perfect for discovery-driven campaigns. Discover forgotten lands and darker secrets

Volume II contains 49 regions, with original lore and maps for Anchorome, and Katashaka.

Volume III

Centering on three continents rarely mentioned or not covered at all. This volume takes us to the continent of Thuin, first mentioned on the Candlekeep forums. From there we tackle the wild land of Osse, and finally the little known land of Arandron.

Volume III contains 51 regions, with all original lore and maps of edges of the world.

Volume IV

NPCs, massive indexes, pantheons, maps, tools, magic items, and cross-references for the entire series. Get the scoop on all of the characters featured in the previous volumes as well as a sourced list of every named location featured.

Volume IV is a giant compendium giving GMs the tools to make their games more immersive.

Sign up for our mailing list for updates on the Odyssey project!


the World

Faerûn

The Western part of the large super-continent in central Toril. Faerûn is without a doubt the most documented land. Here heroes, villains and plots occur with abundance all atop the ruins of civilizations long gone.

Faerûn is split into 11 Chapters and 77 Sections.

Map not final.


Kara-Tur

To the east across the hordelands, likes the empires of gold and jade. From the magical Wu Jen to the Sohei warriors that patrol the roads of the Dragon Empire. The realms of Kara-Tur boasts powerful empires, ancient spirits, and pervasive magic.

Kara-Tur is split into 3 Chapters and 13 Sections.

Map not final.


Zakhara

A land of blazing sands and crowded harbors, Zakhara is held together by shared customs. Law is spoken, Fate is debated, and genies are part of daily life, where sharp minds often carry more weight than drawn blades.

Zakhara is split into 2 Chapters and 10 Sections.

Map not final.


Returned Abeir

Brought to Toril during the wrath of the Spellplague. Returned Abeir, called Laerakond by the locals, is a realm that still carries broad strokes of the world ruled by primordials and dragons. The original home of the vast majority of Dragonborn on Toril. Laerakond is a land firmly under Dragons’ feet.

Returned Abeir is split into 2 Chapters and 9 Sections.

Map not final.


Maztica

The heart of the True World, Maztica stands on the far side of the Trackless Sea from Faerûn. Over a hundred years ago colonist from Amn arrived and the way of life in Maztica changed forever. Having spent most of that century since shifted to the world of Abeir, Maztica has returned.

Maztica is split into 3 Chapters and 10 Sections.

Map not final.


Anchorome

North of Maztica lies the lands Faerûnians collectively call Anchorome. A distant place that is shrouded in cold, dense forests, and magic dating back to the Days of Thunder. It’s people, a diverse range of species and cultures living practically by most standards who know the value of taking care of the world around them.

Anchorome is split into 3 Chapters and 12 Sections.

Map not final.


Katashaka

Homeland to humanity on Toril. Katashaka houses some of the most advanced human civilizations on the planet including survivors from old Imaskar, who have continued their works of Artifice for thousands of years. The native population tends to the land and frequently clashes with those seen as colonizers.

Katashaka is split into 5 Chapters and 20 Sections.

Map not final.


Thuin

A land torn by war between two dominating powers. Built upon the foundation of the giants that once ruled this continent more so than any other. With open conflict between the lands of Deythur and Kalryos a fact of life, only those willing to fight should come to Thuin.

Thuin is split into 3 Chapters and 12 Sections.

Map not final.


Osse

Living Gods walk the realms of Osse, a large continent dominated by the vast Ashghuls in its center. Rumors old that the local Ossrim sit a top the ruins of a lost Creator Race. Their Gods, ascended mortals, rule beside mortal sovereigns, while the priests preach submission from their Temple.

Osse is split into 7 Chapters and 33 Sections.

Map not final.


Arandron

This small realm isolated from the rest of the world lies in deep slumber as if waiting with baited breath for something or someone to arrive. Aradron ruled by men and dragons the various nations of this land makes one feel like they are in a constant state of dreaming.

Arandron is split into 1 Chapter and 4 Sections.

Map not final.


the Characters

Blair Sutler

Born in 1465 DR, the Year of the Elven Swords Returned, Blair Sutler (an assumed name) spent her early childhood in the forest kingdom of Cormyr. She had every promise of a good life—loving parents, a stable family trade, and a natural gift for song and story.

At eight years old, everything ended. Dark forces drove the King of Cormyr to seal the city of Wheloon, trapping everyone inside. Desperate to save their daughter, her parents entrusted her to Zhentarim smugglers who had slipped past the guards.

Raised among the Zhentarim, Blair survived as a bard-for-hire. Years later in Waterdeep, amid rumors of rival guilds and Manshoon hunting a large treasure hoard, she sold what little she owned and vanished, but even she knows, no one leaves the Family forever.

Art By: Stu Cook

Relenor Virric

Relenor Virric, a half-elf from Longsaddle, came to Waterdeep young with little more than a name and a strong back. At home he was forgettable; in the city he could at least be useful. He signed on as a guard, learned the rhythms of the streets, and grew into the work.

Now thirty-five, Relenor knows Waterdeep’s laws well enough to enforce them and its people well enough not to trust them. Guard work pays the bills, dulls the days, and keeps him alive, most of the time. His fortunes would change one day while drinking at the Yawning Portal when he realized he wants more than what this mundane life has to offer.

Enter Blair Sutler, depending on when you ask Relenor, meeting her was either one of the best moments of his life, or one of the worst. He’d tell you, he will settle on one or the other when he is dead.

Art By: Stu Cook

Lucy Tsackesi

Originally from Phlan on the Moonsea, life was never gentle for Lucy Tsackesi, especially for a tiefling. Survival came early, and faith followed soon after. Facing many injustices she found comfort in the Triad—Ilmater, Torm, and Tyr.

Her youth was spent in relentless training: steel, prayer, discipline, and endurance. She taught herself to stand firm, to protect the helpless, and to bear pain so others would not have to. For Lucy, compassion is a responsibility.

Now in Waterdeep, she walks the long path toward knighthood, armor scarred by honest use. She loves the world and the people in it, Relenor most of all, and sees the good in nearly everyone she meets. She understands how ugly the world can be and how easily goodness is broken, but she knows how to work within that truth, and refuses to let it change who she is.

Art By: Stu Cook

Icara Valna

Far to the east of the Sword Coast lies the wild lands of Rashemen, the land of the berserkers. It is also home to the air genasi, Icara Valna.

The only girl in a family of all boys, Icara learned quickly running away was never going to suit her. The genasi got the chance to prove herself in battle against soldiers from Thay, but things ended far from ideal.

During the battle Icara was suffused with pure rage and ended up killing another Rashemaar prospect like her. She could not control her temper, but the Masked Witches of the land saw a potential and named her a Nydeshka, a title that marks them as a danger to themselves and others. Icara was given a blunted blade and serves wherever she is needed at the behest of the Witches.

Art By: Stu Cook

Zera Enoch

Zera Enoch has always dreamed of knighthood. Especially, as a member of the Purple Dragon Knights. Under her family’s guidance she had all of the best training in courtly and chivalry matters that coin could by, it is too bad none of it stuck.

Always one to prefer the alehouse and a game of Three-Dragon-Ante, Zera expected that everything they wanted would just manifest on its own. Someday, she thought, good things come to those who wait, right?

Her actions or lack thereof were finally catching up to her as her fellow recruits who signed up with her and after her, were getting their pairings with Amethyst Dragons and being sent off to the far flung edges of the world. Zera had to come to terms with missing out on her desires due to her deeds or she had to do something about it.

Art By: Stu Cook

FAQ about the Touring Toril Project

Art By: Stu Cook
When will this be done?

The Touring Toril Project has no set release date as of right now. This project is 8 years (lathander’s breath….) in the making with plenty of pauses in between to focus on our day to day real lives. We would rather it take longer and be better than rush it out and it be full of errors.

When it is done, where will it be available?

Assuming all goes well. It will be available on the DMsGUILD! If something ever prevents us from releasing the project on the DMsGUILD, we will release it for free on this site. In accordance with Wizards of the Coast’s Fan content policy.

What is the price of this product?

First and foremost this project is a love letter to the Forgotten Realms. It would be unreasonable to recover the amount of man hours and art costs for this project. We are dialing in final pricing as we get closer to release.

Will it be available in Print On Demand?

Probably not. The DMsGUILD Requires that new sellers (us) need to have at least one project hit Gold Best Seller before it would even be considered. Even then, this project has a massive page count, so it is best to assume it will not be made available in print on demand. Anything can happen though!

Is there any AI Generated/Assisted Content in this Project?

Absolutely not. AI Generated images are theft and AI Generated text lacks personality, emotion and narrative flow for a project like this. We believe that both are a net harm to society and should not be anywhere near the creative process.

How did you make the Map?

We utilized Adobe Photoshop, GIMP and Adobe Illustrator for the map making process. If you are looking to make a similar map, a couple of things: first, make a smaller map than this one. We used a very powerful workstation computer and it was still nearly too much. Second, follow Joshua Goff Visual on Pateron (Here) and purchase his map making course. The visual style and step by step process in his videos helped make this map possible.

What Era of D&D is the map suppose to be?

This map uses the most up to date information available. That means for Faerûn it is up to date through Forgotten Realms: Heroes of Faerûn and Adventures in Faerûn. For other continents, it is up to date to the latest source.

How much home brew is on the maps?

If the region covered is a region with lore preexisting, we did our best to invent no new lore. This meant creatively dancing around topics like the names of rulers and the like but to present the lands as we know about them. For these regions and their maps, our rule was simple, if a name could not be sourced, it does not go on the map, no matter which other fan maps listed them.

Wasn’t a lot of old Forgotten Realms stuff a little racist?

Some of it, yeah. In the cases where we visit cultures in the realms based on poor stereotypes of real world cultures we do out best to strip out the obscene stereotypes. For home brew areas, like the continents of Anchorome, Katashaka, and Osse. We deliberately deviated from little information that described these places as savage and wild lands, or lands that were real world analogues. We understand a lack of representation of cultures like Aboriginal Australian might disappoint some readers. But no one on the team is an expert in other cultures, we would rather not do it, than attempt it and get it wrong.

Is this project officially licensed by Wizards of the Coast?

No.

Does this project have the approval of Ed Greenwood?

Not explicitly. Ed has mentioned issues with the world map first presented within the Forgotten Realms Interactive Atlas, and then subsequently in the 3rd Edition Forgotten Realms Campaign Setting. This project seeks to solidify that. That being said, we asked Ed lots of questions over at Greenwood’s Grotto about the geography of the realms and he has been a big help.

I see a giant purple spot on the map? Why?

That is the Plains of Purple Dust and Raurin the Dust Desert. Multiple sources (e.g. 3rd Edition’s Lost Empires of Faerûn pg. 65) describe the desert as Purple. Including Ed Greenwood. Since this map project is meant to look like a realistic satellite view of the Forgotten Realms this region is purple. Other maps use biome coloring where all biomes on a given map use the same coloring. Given Raurin’s rare appearances in material most would not know about its true color.

What sources did you use?

As many as we could get our hands on. We followed the same level canonicity as the Forgotten Realms Wiki. (You can read about that Here.) Fan maps and fan lore discussions on the candlekeep forums were not considered for this project. The only source outside of published material is Ed Greenwood himself, with a cut off of December 31st, 2025.

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